Tough Leather Boots
Tough Leather Boots from $0.25
If you control a Toughness and a Vigor token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Toby Jugs
Toby Jugs $0.25
When this defends, you may pay {r}. If you do, it gets +2{d} this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
To Be Continued...
To Be Continued... $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first time you would be dealt damage each turn, prevent 1 of that damage.
The Suspense is Killing Me
The Suspense is Killing Me $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) Your first attack each turn gets +1{p}.
Tension in the Air (Yellow)
Tension in the Air (Yellow) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Tension in the Air (Red)
Tension in the Air (Red) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Tension in the Air (Blue)
Tension in the Air (Blue) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +2{p}.
Take That! (Yellow)
Take That! (Yellow) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Red)
Take That! (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Blue)
Take That! (Blue) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Strong Stomach for Adversity
Strong Stomach for Adversity from $0.25
If you control a Confidence and a Might token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stand Strong
Stand Strong from $0.25
Action -- {r}{r}{r}, destroy this: Create a Confidence token. Activate this only if you control an aura of suspense. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Small Problem
Small Problem from $0.25
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, destroy an aura they control.
Sit!
Sit! from $0.25
When this defends a Brute attack, this gets +3{d}.
Short Shrift
Short Shrift from $0.25
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, they discard a card.
Shoot Your Mouth Off (Yellow)
Shoot Your Mouth Off (Yellow) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Shoot Your Mouth Off (Red)
Shoot Your Mouth Off (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Shoot Your Mouth Off (Blue)
Shoot Your Mouth Off (Blue) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Rough Up (Yellow)
Rough Up (Yellow) from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Rough Up (Red)
Rough Up (Red) from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
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