Helm of the Adored (Exteneded Art)
Helm of the Adored (Exteneded Art) $5.95
When this defends, the crowd cheers you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Horns of the Despised (Exteneded Art)
Horns of the Despised (Exteneded Art) $2.75
When this defends, the crowd boos you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Punch Above Your Weight (Red)
Punch Above Your Weight (Red) from $0.20
When this attacks, you may pay {r}{r}{r}. If you do, this gets +5{p}.
Disembody
Disembody from $0.20
When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, the attacking hero puts an aura they control on the bottom of their deck. (An aura token ceases to exist.)
Cheap Shot
Cheap Shot from $0.20
If you've been booed this turn, you may play this as though it were an instant. Deal 2 damage to target hero unless they discard a card.
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Kayo, Strong-arm (Marvel) Kayo, Strong-arm (Marvel)
Kayo, Strong-arm (Marvel) $41.95
You start the game with 1 weapon zone. Instant -- {r}{r}{r}{r}, {t}: Target attack action card you control has 6 base {p}. Whenever the crowd boos you, create a Vigor token.
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Kayo, Underhanded Cheat (Marvel) Kayo, Underhanded Cheat (Marvel)
Kayo, Underhanded Cheat (Marvel) $174.95
You start the game with 1 weapon zone. Instant -- {r}{r}{r}{r}, {t}: Target attack action card you control has 6 base {p}. Whenever the crowd boos you, create a Vigor token.
Tuffnut (Marvel) Tuffnut (Marvel)
Tuffnut (Marvel) $39.95
Instant -- {t}: Pitch the top card of your deck. If it has 6 or more {p}, the crowd cheers you. Whenever the crowd cheers you, create a Toughness token.
Smash with Big Rock
Smash with Big Rock from $0.55
Cards defending this can't gain {d}.
Renounce Violence
Renounce Violence from $0.55
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.
Cut the Small Talk
Cut the Small Talk from $0.65
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all auras they control."
Attention Grabbers (Cold Foil)
Attention Grabbers (Cold Foil) $16.95
When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link. Blade Break (When the combat chain closes, if this defended, destroy it.)
Show of Strength (Extended Art)
Show of Strength (Extended Art) $67.95
This gets -1{p} for each card with 6 or more {p} defending it.
Leave Them Hanging (Extended Art)
Leave Them Hanging (Extended Art) $29.95
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) When this leaves the arena, your next attack this turn gets +4{p}.
Golden Heart Plate
Golden Heart Plate $0.95
Legendary Olympia Specialization (You may only have 1 Golden Heart Plate in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Galea
Golden Galea $0.95
Legendary Olympia Specialization (You may only have 1 Golden Galea in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Angelic Attendant (Extended Art)
Angelic Attendant (Extended Art) $37.95
Awaken target figment you control. (Flip it.) Put this into your soul. Go again
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Golden Gait (Marvel)
Golden Gait (Marvel) $34.95
Legendary Olympia Specialization This counts as a Gold. Temper
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Golden Galea (Marvel)
Golden Galea (Marvel) $49.95
Legendary Olympia Specialization This counts as a Gold. Temper
Liar's Charm
Liar's Charm $0.55
Choose any number; Steal a Toughness or Vigor token. The crowd boos you. Target hero loses and can't gain abilities this action phase unless they discard a card.
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