Super Slam Singles
Backspin Thrust (Extended Art)
$23.95
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Who's the Tough Guy? (Red)
from $0.10
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
Who's the Tough Guy? (Blue)
from $0.10
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
$0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
The first card with cost 1 or more you play each turn costs {r} less to play.
Villainous Pose (Blue)
from $0.10
Your next attack this turn gets +2{p}.
The crowd boos you.
Go again
Unexpected Backhand (Red)
from $0.10
When you win a clash revealing this, deal 1 damage to the other hero.
Turn the Crowd Hateful (Yellow)
from $0.10
When this attacks a Revered hero, this gets +3{p}.
When this hits a Revered hero, the crowd boos you.
Turn the Crowd Grateful (Yellow)
from $0.10
When this attacks a Reviled hero, this gets +1{p}.
When this hits a Reviled hero, the crowd cheers you.
Turn the Crowd Grateful (Red)
from $0.10
When this attacks a Reviled hero, this gets +1{p}.
When this hits a Reviled hero, the crowd cheers you.
Turn the Crowd Grateful (Blue)
from $0.10
When this attacks a Reviled hero, this gets +1{p}.
When this hits a Reviled hero, the crowd cheers you.
Toby Jugs
$0.10
When this defends, you may pay {r}. If you do, it gets +2{d} this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
To Be Continued...
$0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
The first time you would be dealt damage each turn, prevent 1 of that damage.
The Suspense is Killing Me
$0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
Your first attack each turn gets +1{p}.
Tension in the Air (Yellow)
from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Tension in the Air (Blue)
from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +2{p}.
Take That! (Yellow)
from $0.10
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Red)
from $0.10
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Blue)
from $0.10
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Strong Stomach for Adversity
from $0.10
If you control a Confidence and a Might token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)