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Golden Gait (Marvel)
Golden Gait (Marvel) $69.95
Legendary Olympia Specialization This counts as a Gold. Temper
Who's the Tough Guy? (Yellow)
Who's the Tough Guy? (Yellow) from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
What Happens Next?
What Happens Next? $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first card with cost 1 or more you play each turn costs {r} less to play.
Turn the Crowd Hateful (Blue)
Turn the Crowd Hateful (Blue) from $0.25
When this attacks a Revered hero, this gets +3{p}. When this hits a Revered hero, the crowd boos you.
Tension in the Air (Yellow)
Tension in the Air (Yellow) from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +3{p}.
Rough Up (Yellow)
Rough Up (Yellow) from $0.20
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Right Behind You (Red)
Right Behind You (Red) from $0.25
When this defends together with another card from hand, this gets +1{d} and look at the top card of your deck. You may put it on the bottom.
Mightybone Knuckles
Mightybone Knuckles from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Might tokens. Activate this only if you have more {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Low Blow (Red)
Low Blow (Red) from $0.25
If you've been booed this turn, this gets +3{p}.
Instill Fear (Yellow)
Instill Fear (Yellow) from $0.20
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Instill Fear (Red)
Instill Fear (Red) from $0.25
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Hold Firm
Hold Firm from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
High Pitched Howl (Yellow)
High Pitched Howl (Yellow) from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Goon Tactics
Goon Tactics from $0.20
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy the top card of their deck."
Empowering Ruckus
Empowering Ruckus from $0.20
If you've been cheered this turn, this gets +1{p}.
Darling of the Crowd
Darling of the Crowd from $0.20
While this is defending, if you've been cheered this turn, it gets +1{d}.
Uplifting Performance
Uplifting Performance from $0.20
If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token.
Punch Above Your Weight (Yellow)
Punch Above Your Weight (Yellow) from $0.20
When this attacks, you may pay {r}{r}{r}. If you do, this gets +4{p}.
Full of Bravado (Red)
Full of Bravado (Red) from $0.20
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Fight Fair
Fight Fair from $0.20
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
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