Tension in the Air (Red)
Tension in the Air (Red) from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Sit!
Sit! from $0.20
When this defends a Brute attack, this gets +3{d}.
Rough Up (Yellow)
Rough Up (Yellow) from $0.20
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Prime the Crowd (Red)
Prime the Crowd (Red) from $0.25
The next attack action card you play this turn gets +4{p}. The crowd cheers each Revered hero. The crowd boos each Reviled hero. Go again
Mightybone Knuckles
Mightybone Knuckles from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Might tokens. Activate this only if you have more {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Laughing Knee-Slappers
Laughing Knee-Slappers from $0.20
If you control a Might and a Vigor token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Instill Fear (Blue)
Instill Fear (Blue) from $0.25
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Humble Entrance
Humble Entrance from $0.20
Create 3 Toughness tokens. Go again
Hold Firm
Hold Firm from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
High Pitched Howl (Yellow)
High Pitched Howl (Yellow) from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Give 'Em a Piece of Your Mind (Red)
Give 'Em a Piece of Your Mind (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Give 'Em a Piece of Your Mind (Blue)
Give 'Em a Piece of Your Mind (Blue) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Empowering Ruckus
Empowering Ruckus from $0.20
If you've been cheered this turn, this gets +1{p}.
Edge of Their Seats (Yellow)
Edge of Their Seats (Yellow) from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Darling of the Crowd
Darling of the Crowd from $0.20
While this is defending, if you've been cheered this turn, it gets +1{d}.
Bask in Your Own Greatness (Red)
Bask in Your Own Greatness (Red) from $0.25
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bask in Your Own Greatness (Blue)
Bask in Your Own Greatness (Blue) from $0.25
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Act of Glory (Yellow)
Act of Glory (Yellow) from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Uplifting Performance
Uplifting Performance from $0.20
If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token.
Story Beats (Yellow)
Story Beats (Yellow) from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa