Battlefield Beacon
Battlefield Beacon from $4.95
When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times; Create a Courage token. Create a Toughness token. Create a Vigor token.
Horns of the Despised (Exteneded Art)
Horns of the Despised (Exteneded Art) $3.95
When this defends, the crowd boos you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cut a Long Story Short
Cut a Long Story Short from $3.95
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Big Bully
Big Bully from $3.95
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this card's base {p} is doubled.
Numbskull Charm
Numbskull Charm $2.95
Choose any number; Destroy a Confidence or Might token. The crowd cheers you. Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.
Liar's Charm
Liar's Charm $2.95
Choose any number; Steal a Toughness or Vigor token. The crowd boos you. Target hero loses and can't gain abilities this action phase unless they discard a card.
Cheater's Charm
Cheater's Charm $2.95
Choose any number; Steal a Confidence or Toughness token. The crowd boos you. If you control an attack with 6 or more attck, deal 2 damage to target hero unless they discard a card.
Wind Up the Crowd
Wind Up the Crowd from $2.95
Instant -- Discard this: Create a Toughness and a Vigor token.
Two Steps Ahead
Two Steps Ahead from $2.95
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Truth or Trickery
Truth or Trickery from $2.95
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
Time Flies When You're Having Fun
Time Flies When You're Having Fun from $2.95
The next time an attack action card hits a hero this turn, you may destroy an aura they control. If this was played from arsenal, the next attack action card you play this turn gets +3{p}. Go again
Smash with Big Rock
Smash with Big Rock from $2.95
Cards defending this can't gain {d}.
Renounce Violence
Renounce Violence from $2.95
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.
Old Favorite
Old Favorite from $2.95
When this attacks, if you've been cheered this turn, create a Toughness token. When this defends, if it has 6 or more {d}, put it on the bottom of its owner's deck when the combat chain closes.
Escalate Violence
Escalate Violence from $2.95
When this attacks, if you control a Might token, create 3 more.
Escalate Order
Escalate Order from $2.95
When this attacks, if you control a Toughness token, create 3 more.
Beat the Same Drum
Beat the Same Drum from $2.95
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go again
A Good Clean Fight
A Good Clean Fight from $2.95
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)
Hungry for More
Hungry for More from $2.75
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, gain 3{g}.
Energetic Impact
Energetic Impact from $2.75
When this defends together with a card with 6 or more {p}, create a Vigor token.
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