Villainous Pose (Red)
Villainous Pose (Red) from $0.10
Your next attack this turn gets +4{p}. The crowd boos you. Go again
Tough Smashup (Blue)
Tough Smashup (Blue) from $0.10
When this defends, clash with the attacking hero. The winner creates a Toughness token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Short Shrift
Short Shrift from $0.10
If this has {p} greater than its base, it gets +1{p}. Crush - When this deals 4 or more damage to a hero, they discard a card.
High Pitched Howl (Red)
High Pitched Howl (Red) from $0.10
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Dig In (Blue)
Dig In (Blue) from $0.10
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Cruel Ambition
Cruel Ambition from $0.10
Create 3 Might tokens. Go again
Act of Glory (Blue)
Act of Glory (Blue) from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Story Beats (Blue)
Story Beats (Blue) from $0.25
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Spew Obscenities
Spew Obscenities from $0.20
If you control a Confidence or Might token, this gets +1{p}. When this hits a hero, create a Confidence and a Might token.
Concealed Object
Concealed Object from $0.20
When this enters the arena, the crowd boos you. Instant -- {t}: Target attack gets +1{p}. At the beginning of your end phase, destroy this.
Chest Puff
Chest Puff from $0.20
When this attacks, it gets -1{p} unless you pay {r}.
Unwavering Resolve
Unwavering Resolve from $0.55
If you have no cards in your deck, this gets +4{p}. If this is defended by 3 or more cards, it gets go again.
Two Steps Ahead
Two Steps Ahead from $0.55
At the start of your turn, destroy this, then create a Confidence and 3 Might tokens.
Gang Robbery
Gang Robbery from $0.95
When this attacks a hero, steal an aura token they control. (Gain control of it.) If you control 3 or more auras, this gets +3{p}.
Beat the Same Drum
Beat the Same Drum from $0.65
If you've controlled an Agility token this turn, create an Agility token, then repeat for Confidence, Might, Toughness, and Vigor. Go again
Boots to the Boards (Cold Foil)
Boots to the Boards (Cold Foil) $22.95
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Snag
Snag $12.95
Attack action cards can't gain {p} from their own effects, or the effects of attack reaction cards this turn. (This includes {p} that was gained from effects before Snag resolved.)
No Tall Tales
No Tall Tales from $0.85
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, cards they own lose and can't get go again during their next action phase."
Authority of Ataya
Authority of Ataya from $289.95
Legendary (You may only have 1 Authority of Ataya in your deck.) When this is pitched, defense reaction cards cost opponents an additional {r} to play this turn.
Numbskull Charm
Numbskull Charm $0.55
Choose any number; Destroy a Confidence or Might token. The crowd cheers you. Pitch the top card of your deck. If it has 6 or more attack, create a Vigor token.
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa