Super Slam Singles
Wee Wrecking Ball
from $0.20
If this has {p} greater than its base, it gets +1{p}.
Crush - When this deals 4 or more damage to a hero, destroy a card in their arsenal.
Vigorous Smashup (Red)
from $0.10
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Unexpected Backhand (Yellow)
from $0.10
When you win a clash revealing this, deal 1 damage to the other hero.
Tough Leather Boots
from $0.10
If you control a Toughness and a Vigor token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Rough Up (Red)
from $0.10
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Act of Glory (Red)
from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +6{p}.
Overturn the Results
from $0.20
If you would fail to win a clash revealing this, instead you win the clash and the crowd boos you.
Full of Bravado (Blue)
from $0.20
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Disperse
from $0.20
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, the attacking hero puts a card from their arsenal on the bottom of their deck.
Pleiades, Superstar (Marvel)
$157.95
Instant -- {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control.
Whenever the crowd cheers you, create a Confidence token.
Sold out
Lyath Goldmane, Vile Savant (Marvel)
$179.95
The base {p} and {d} of cards you control are halved, rounded up. (5 becomes 3.)
Instant -- {r}{r}, {t}: The crowd boos you. Defending action cards you control get +1{d} this turn.
Whenever the crowd boos you, create a Might token.
Truth or Trickery
from $0.55
When this defends, you may look at the top card of your deck and choose a color. If you do, the attacking hero guesses if that card is the chosen color, then they look at it. If they guessed wrong, they discard a card.
Old Favorite
from $0.65
When this attacks, if you've been cheered this turn, create a Toughness token.
When this defends, if it has 6 or more {d}, put it on the bottom of its owner's deck when the combat chain closes.
Never Give Up
from $0.55
Instant -- {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {g} than each other hero, and you've been cheered this turn.
Cut Off at the Knees
from $0.95
If this has {p} greater than its base, it gets +1{p}.
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy the top 3 cards of their deck."
A Good Clean Fight
from $0.65
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities. (Treat them as if their text box is empty.)
Tiara of Suspense (Cold Foil)
$10.95
Instant -- Destroy this: Put a suspense counter on an aura of suspense you control. Activate this only if you've been cheered this turn.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Golden Gauntlets
$0.95
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Golden Gait
$1.95
Legendary Olympia Specialization (You may only have 1 Golden Gait in your deck and only if your hero is Olympia.)
This counts as a Gold.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Ironfist Revelation
from $22.95
When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)