Cleansing Light (Red)
Cleansing Light (Red) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target red aura.
Blessing of Salvation (Yellow)
Blessing of Salvation (Yellow) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2{g}
Blessing of Salvation (Red)
Blessing of Salvation (Red) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3{g}
Blessing of Salvation (Blue)
Blessing of Salvation (Blue) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1{g}
Radiant View
Radiant View from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Break of Dawn (Red)
Break of Dawn (Red) from $0.10
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Blistering Assault (Yellow)
Blistering Assault (Yellow) from $0.10
If you have a yellow card in your pitch zone, this gets go again.
Blistering Assault (Blue)
Blistering Assault (Blue) from $0.10
If you have a yellow card in your pitch zone, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) from $0.10
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Defender of Daybreak (Red)
Defender of Daybreak (Red) from $0.10
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Blistering Assault (Red)
Blistering Assault (Red) from $0.10
If you have a yellow card in your pitch zone, this gets go again.
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) $0.75
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $0.75
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) $0.75
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Ray of Hope (Promo)
Ray of Hope (Promo) $1.95
Attacks you control have +1 [Power] while attacking a Shadow hero this turn. If you have less [Life] than an opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)
Searing Ray (Yellow)
Searing Ray (Yellow) from $0.10
If you have a yellow card in your pitch zone, this gets +2{p}.
Searing Ray (Blue)
Searing Ray (Blue) from $0.10
If you have a yellow card in your pitch zone, this gets +2{p}.
Defender of Daybreak (Yellow)
Defender of Daybreak (Yellow) from $0.10
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Defender of Daybreak (Blue)
Defender of Daybreak (Blue) from $0.10
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
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