Mastery Pack Guardian Singles
Fault Line
from $0.75
If you have a card in your arsenal, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck.
Test of Iron Grip
from $8.95
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Headbutt
from $5.75
This can't be defended by non-head equipment.
If you have a head equipped and the defending hero doesn't, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on a head equipment they control, then if it has 0{d}, destroy it.
Call for Backup
from $9.95
When this defends, choose 2 attack action cards with different names in your graveyard. An opponent chooses 1 of them. Banish that card and put the other on top of your deck.
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Crush the Weak (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Renounce Grandeur
from $0.95
If the defending hero controls an aura token, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.
Richter Scale
from $0.25
Action -- Destroy this: Create 2 Seismic Surge tokens.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crash and Bash (Red)
from $0.25
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Clash of Heads
from $0.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a head they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Fearless Confrontation
from $24.95
Instant -- Discard this: Target attack gets -1{p} and loses and can't gain dominate.
Clash of Bravado
from $1.95
When this defends, clash with the attacking hero. The winner destroys an aura the other hero controls. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Thunder Quake (Blue)
$0.25
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Gauntlet of Boulderhold
from $0.25
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play this turn gets +2{p}. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Tectonic Instability
from $2.95
Each hero puts a card from their arsenal on the bottom of their deck. If they do, they draw a card.
Create Seismic Surge tokens equal to the number of cards drawn this way.
Go again
Clash of Arms
from $0.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an arms they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Pec Perfect
from $3.95
Whenever a card defends this, clash with the defending hero. The winner destroys the top card of the other hero's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Leave a Dent
from $2.95
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck."
Go again
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Chokeslam (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.