Cosmic Awakening
Cosmic Awakening from $2.25
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10. If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15. If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
Spirit of War
Spirit of War from $1.25
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Chase the Tail
Chase the Tail from $2.95
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
Mischievous Meeps
Mischievous Meeps from $7.95
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again
Lumina Lance
Lumina Lance from $2.95
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again."
Haunting Rendition
Haunting Rendition from $12.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Destructive Aethertide
Destructive Aethertide from $13.95
Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.
Siren's Call
Siren's Call from $4.95
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Shift the Tide of Battle
Shift the Tide of Battle from $7.95
Target Warrior attack with {p} greater than its base gets go again. The next time an opposing hero is dealt damage this turn, create an Agility token.
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