Ripple Away
Ripple Away from $14.95
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Widespread Destruction
Widespread Destruction from $6.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Codex of Bloodrot
Codex of Bloodrot from $19.95
Poison the Well
Poison the Well from $14.95
The next time a hero would gain {g} this turn, instead they lose that much {g}.
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Amnesia
Amnesia from $10.95
Bonds of Agony
Bonds of Agony from $21.95
Stealth If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle."
Runic Reckoning
Runic Reckoning from $4.95
This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again
Invoke Dominia Invoke Dominia
Invoke Dominia $2.95
Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from $18.95
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Call to the Grave
Call to the Grave from $39.95
Search your deck for a card, put it into your graveyard, then shuffle. Go again
Persuasive Prognosis
Persuasive Prognosis from $20.95
Stealth When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card. Whenever this banishes an action card, gain 1{g}.
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