Enigma, New Moon (Marvel) Enigma, New Moon (Marvel)
Enigma, New Moon (Marvel)
Equipment you own get cloaked. (Equip them face-down.) Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.
$2,000.00
Wild Ride (Blue)
Wild Ride (Blue)
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
$0.20
Trade In (Yellow)
Trade In (Yellow)
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
$0.20
Trade In (Red)
Trade In (Red)
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
$0.20
Trade In (Blue)
Trade In (Blue)
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
$0.20
Rising Power (Blue)
Rising Power (Blue)
If you've drawn a card this turn, this gets +1{p}.
$0.20
Rally the Rearguard (Red)
Rally the Rearguard (Red)
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
$0.20
Pack Hunt (Blue)
Pack Hunt (Blue)
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
$0.20
Command Respect (Yellow)
Command Respect (Yellow)
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 5 base {p}.)
$0.20
Bare Fangs (Blue)
Bare Fangs (Blue)
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +2{p}.
$0.20
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow)
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
$0.20
Adrenaline Rush (Red)
Adrenaline Rush (Red)
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
$0.20
Adrenaline Rush (Blue)
Adrenaline Rush (Blue)
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
$0.20
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue)
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
$0.20
Glaring Impact (Blue)
Glaring Impact (Blue)
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
$0.20
Defender of Daybreak (Yellow)
Defender of Daybreak (Yellow)
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
$0.20
Defender of Daybreak (Blue)
Defender of Daybreak (Blue)
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
$0.20
Break of Dawn (Yellow)
Break of Dawn (Yellow)
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
$0.20
Break of Dawn (Blue)
Break of Dawn (Blue)
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
$0.20
Rev Up (Yellow)
Rev Up (Yellow)
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
$0.20