Overcrowded
Overcrowded
Ambush (While this is in your arsenal, you may defend with it.) When this attacks or defends, it gets +1{p} +1{d} for each different name among aura tokens in the arena.
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Chest Puff
Chest Puff
When this attacks, it gets -1{p} unless you pay {r}.
$0.75
Bluster Buff
Bluster Buff
When this attacks, it gets -1{p} unless you pay {r}.
Vigorous Smashup (Yellow)
Vigorous Smashup (Yellow)
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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In the Palm of Your Hand
In the Palm of Your Hand
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, draw a card.
$1.75
Catch of the Day
Catch of the Day
Your next arrow attack this turn gets +2{p}. If a go fish effect would trigger this turn, instead it triggers twice. Go again
Look Tuff
Look Tuff
When this attacks, it gets -1{p} unless you pay {r}.
Hunter or Hunted?
Hunter or Hunted?
When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
Battlefield Beacon
Battlefield Beacon
When this attacks, choose 1 for each card you've banished from your soul this combat chain. You may choose the same mode up to 3 times; Create a Courage token. Create a Toughness token. Create a Vigor token.
Mocking Blow (Red)
Mocking Blow (Red)
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +4{p}.
Show of Strength
Show of Strength
This gets -1{p} for each card with 6 or more {p} defending it.
$5.95
Flick Knives
Flick Knives
Once per Turn Attack Reaction -- 0: Target dagger you control that isn't on the active chain link deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger. Blade Break (When the combat chain closes, if this defended, destroy it.)
Strongest Survive (Red)
Strongest Survive (Red)
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Reckless Stampede
Reckless Stampede
Whenever a card defends this, clash with the defending hero. The winner deals 1 damage to the other hero. Each hero may put their revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Buckwild (Yellow)
Buckwild (Yellow)
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Strongest Survive (Yellow)
Strongest Survive (Yellow)
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.