Murderous Rabble (Treasure Pack)
Murderous Rabble (Treasure Pack) $29.95
When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way. Go again
Murky Water
Murky Water from $4.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) If this has an aim counter, it gets +1{p} and dominate. When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.
Muscle Mutt
Muscle Mutt $0.15
Musetti Christmas Playmat
Musetti Christmas Playmat $80.00
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Mutiny on the Battalion Barque
Mutiny on the Battalion Barque from $0.10
When this attacks, you may put a gold counter on Treasure Island.
Mutiny on the Battalion Barque (Treasure Pack)
Mutiny on the Battalion Barque (Treasure Pack) $3.75
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets +2{p}. Go again
Mutiny on the Nimbus Sovereign
Mutiny on the Nimbus Sovereign from $0.10
When this attacks, you may put a gold counter on Treasure Island.
Mutiny on the Nimbus Sovereign (Treasure Pack)
Mutiny on the Nimbus Sovereign (Treasure Pack) $1.75
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets overpower. (It can't be defended by more than 1 action card.) Go again
Mutiny on the Swiftwater
Mutiny on the Swiftwater from $0.10
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Swiftwater (Treasure Pack)
Mutiny on the Swiftwater (Treasure Pack) $1.75
For each hero that controls more Gold than you, steal a Gold token they control. If you gain control of 1 or more Gold tokens this way, your next attack this turn gets go again. Go again
Nasreth, the Soul Harrower
Nasreth, the Soul Harrower $0.10
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Nasreth, the Soul Harrower (Marvel)
Nasreth, the Soul Harrower (Marvel) $31.95
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Nasty Surprise
Nasty Surprise from $3.95
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
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