Pick Up the Point (Blue)
Pick Up the Point (Blue) from $0.10
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Go again
Pick Up the Point (Red)
Pick Up the Point (Red) from $0.15
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Go again
Pick Up the Point (Yellow)
Pick Up the Point (Yellow) from $0.10
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Go again
Pilfer the Wreck (Blue)
Pilfer the Wreck (Blue) from $0.10
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Blue) (Treasure Pack)
Pilfer the Wreck (Blue) (Treasure Pack) $1.75
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red) from $0.10
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow)
Pilfer the Wreck (Yellow) from $0.10
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
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Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack) $1.25
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pinion Sentry
Pinion Sentry from $0.10
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
Pint of Strong and Stout
Pint of Strong and Stout from $0.10
Create a Might and a Vigor token. Go again
Pitfall Trap (Yellow) (Promo)
Pitfall Trap (Yellow) (Promo) $1.95
Pitfall Trap can only be played from arsenal. When this defends, deal 2 damage to the attacking hero unless they pay {r}.
Plan for the Worst
Plan for the Worst from $1.25
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Plasma Barrel Shot (1st Ed) - Cold Foil
Plasma Barrel Shot (1st Ed) - Cold Foil $21.95
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
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