Products
Trench of Watery Depths (Cold Foil)
$5.95
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
Tribute to Demolition (Blue)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Blue)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Red)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
$0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tricorn of Saltwater Depth (Rainbow Foil)
$1.95
When this defends, you may discard a card with watery grave. If you do, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Trip the Light Fantastic (Blue)
from $0.25
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trip the Light Fantastic (Red)
from $0.25
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trip the Light Fantastic (Yellow)
from $0.20
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trot Along (Blue)
from $0.95
Your next attack with 3 or less base {p} this turn gets go again.
Go again
Trounce
from $1.95
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
If a hero wins both clashes, they create a Gold, Might, and Vigor token.
Truce
from $4.95
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.
Truce
$5.95
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.
Sold out
Truce (Cold Foil)
$21.95
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.
Truce - Extended Art
$49.95
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.