Timesnap Potion
Timesnap Potion $0.25
Instant - Destroy this: Gain 2 Action Points.
Timesnap Potion (Promo)
Timesnap Potion (Promo) $21.95
Action - Destroy Timesnap Potion: Gain 2 action points.
Timesnap Potion - Alternate Art (Promo)
Timesnap Potion - Alternate Art (Promo) $54.95
Action - Destroy this: Gain 2 Action Points.
Tip the Barkeep
Tip the Barkeep from $2.95
Create a Goldkiss Rum token. You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck. Go again
Tip the Barkeep (Treasure Pack)
Tip the Barkeep (Treasure Pack) $59.95
Create a Goldkiss Rum token. You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck. Go again
Tip-Off (Blue)
Tip-Off (Blue) from $0.25
Instant -- Discard this: Mark target opposing hero.
Tip-Off (Red)
Tip-Off (Red) from $0.25
Instant -- Discard this: Mark target opposing hero.
Tip-Off (Yellow)
Tip-Off (Yellow) from $0.20
Instant -- Discard this: Mark target opposing hero.
Tit for Tat
Tit for Tat from $0.35
{t} target hero. {u} another target hero. Go again
Sold out
Titan's Fist (Promo)
Titan's Fist (Promo) $37.95
Once per Turn Action - [3 Resource]: Attack If there is a card with cost 3 or greater in your pitch zone, Titan's Fist has +1 [Power].
To Be Continued...
To Be Continued... $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) The first time you would be dealt damage each turn, prevent 1 of that damage.
To the Point (Blue)
To the Point (Blue) from $0.25
Target dagger attack gets +1{p}. If the defending hero is marked, instead it gets +2{p}.
To the Point (Red)
To the Point (Red) from $0.35
Target dagger attack gets +3{p}. If the defending hero is marked, instead it gets +4{p}.
To the Point (Yellow)
To the Point (Yellow) from $0.20
Target dagger attack gets +2{p}. If the defending hero is marked, instead it gets +3{p}.
Toby Jugs
Toby Jugs $0.20
When this defends, you may pay {r}. If you do, it gets +2{d} this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
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