Products
Zephyr Needle Right (1st Ed) - Cold Foil
$42.95
Once per Turn Action - [1 Resource]: Attack. Go again
If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zero to Fifty (Blue)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Fifty (Red)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Fifty (Yellow)
from $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Sixty (Red)
$0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
$0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Yellow)
$0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zyggy (Marvel)
$44.95
**Instant** -- {r}{r}, {t}, destroy a Lightning Flow you control, banish another Lightning aura permanent you control with no holo counters: Return the banished aura to the arena with a holo counter.
Zyggy Starlight (Marvel)
$199.95
**Instant** -- {r}{r}, {t}, destroy a Lightning Flow you control, banish another Lightning aura permanent you control with no holo counters: Return the banished aura to the arena with a holo counter.