Crown of Frozen Thoughts (Cold Foil)
Crown of Frozen Thoughts (Cold Foil) $13.95
When this defends, **freeze** the attacking hero until the start of their next turn.**Blade Break**
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Crown of Providence
Crown of Providence $89.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Crown of Providence
Crown of Providence from $89.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Crown of Providence (Alternate Art)
Crown of Providence (Alternate Art) $89.95
When you defend with Crown of Providence, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card.**Blade Break**
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Crown of Providence (Rainbow Foil)
Crown of Providence (Rainbow Foil) $199.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Crucible of Aetherweave (Promo)
Crucible of Aetherweave (Promo) $44.95
Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
Cruel Ambition
Cruel Ambition $0.25
Create 3 Might tokens. Go again
Crumble to Eternity
Crumble to Eternity $6.95
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Crumble to Eternity (Rainbow Foil)
Crumble to Eternity (Rainbow Foil) $12.95
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Crush Confidence (Blue)
Crush Confidence (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush Confidence (Red)
Crush Confidence (Red) $0.25
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush Confidence (Yellow)
Crush Confidence (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
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