Electrify (Blue) (Promo)
Electrify (Blue) (Promo) $7.95
The next time an attack action card hits a hero this turn, it deals 1 damage to them. If Electrify is played from arsenal, draw a card. Go again
Electromagnetic Somersault (Blue)
Electromagnetic Somersault (Blue) from $0.15
Choose up to 2 attack action cards with cost 2 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red) from $0.25
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Electromagnetic Somersault (Yellow)
Electromagnetic Somersault (Yellow) from $0.15
Choose up to 2 attack action cards with cost 1 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Electrostatic Discharge (Blue)
Electrostatic Discharge (Blue) from $0.10
The next attack action card you play this turn with cost 1 or less gets +1{p}.
Electrostatic Discharge (Promo)
Electrostatic Discharge (Promo) $1.95
The next attack action card you play this turn with cost 1 or less gets +3.
Electrostatic Discharge (Red)
Electrostatic Discharge (Red) from $0.20
The next attack action card you play this turn with cost 1 or less gets +3{p}.
Electrostatic Discharge (Yellow)
Electrostatic Discharge (Yellow) from $0.10
The next attack action card you play this turn with cost 1 or less gets +2{p}.
Eloquence
Eloquence $0.10
When you play a non-attack action card, destroy this and the card gets go again.
Eloquent Eulogy
Eloquent Eulogy from $8.25
Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Embodiment of Earth
Embodiment of Earth $0.10
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
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