Saltwater Swell (Red)
Saltwater Swell (Red) from $1.00
When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again
Regain Composure
Regain Composure from $1.00
Your next attack this turn gets +1{p} and "When this hits, {u} your hero." Go again
Pinion Sentry
Pinion Sentry from $1.00
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
Pilfer the Wreck (Yellow)
Pilfer the Wreck (Yellow) from $1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red) from $1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Blue)
Pilfer the Wreck (Blue) from $1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Paddle Faster
Paddle Faster from $1.00
When this attacks, you may {t} an ally you control. If you do, this gets go again.
Monkey Powder
Monkey Powder from $1.00
Your next arrow attack this turn gets +1{p} and overpower. (It can't be defended by more than 1 action card.) Draw a card. Go again
Lubricate
Lubricate from $1.00
{u} up to 3 cogs you control.
Lost in Transit
Lost in Transit from $1.00
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
Limpit, Hop-a-long
Limpit, Hop-a-long $1.00
Action -- {r}, {t}: Attack. Go again Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Kelpie, Tangled Mess
Kelpie, Tangled Mess $1.00
Action -- {t}: Attack Action -- {r}, {t}: {t} target hero or ally. Go again Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Jack Be Quick
Jack Be Quick from $1.00
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.
Jack Be Nimble
Jack Be Nimble from $1.00
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, steal an item they control until the end of this action phase.
Hook
Hook from $1.00
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets +1{p} this turn. Go again
Hoist 'Em Up
Hoist 'Em Up from $1.00
When this defends, you may {t} an ally you control. If you do, this gets +1{d}.
HMS Kraken
HMS Kraken from $1.00
When this hits a hero, destroy an item they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
Heave Ho!
Heave Ho! from $1.00
Your next Pirate ally attack this turn gets overpower and "When this hits a hero, create a Gold token." (It can't be defended by more than 1 action card.) Go again
Flying High (Yellow)
Flying High (Yellow) from $1.00
Your next attack this turn gets go again. If it's yellow, it gets +1{p}. Go again
Flying High (Red)
Flying High (Red) from $1.00
Your next attack this turn gets go again. If it's red, it gets +1{p}. Go again
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