HMS Marlin (Treasure Pack)
HMS Marlin (Treasure Pack) $4.00
When this hits a hero, destroy the top card of their deck. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Kraken (Treasure Pack)
HMS Kraken (Treasure Pack) $5.00
When this hits a hero, destroy an item they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
HMS Barracuda (Treasure Pack)
HMS Barracuda (Treasure Pack) $6.00
When this hits a hero, destroy an ally they control. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
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Sunken Treasure (Treasure Pack)
Sunken Treasure (Treasure Pack) $87.00
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
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Loan Shark (Treasure Pack)
Loan Shark (Treasure Pack) $94.00
Go again When this enters the arena, create 2 Gold tokens. At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
Conqueror of the High Seas (Treasure Pack)
Conqueror of the High Seas (Treasure Pack) $188.00
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Gold-Baited Hook (Treasure Pack)
Gold-Baited Hook (Treasure Pack) $127.00
Action -- {t}: Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Dead Threads (Treasure Pack)
Dead Threads (Treasure Pack) $185.00
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Washed Up Wave
Washed Up Wave $1.00
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Unicycle
Unicycle $1.00
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Thiev'n Varmints
Thiev'n Varmints $1.00
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swindler's Grift (Red)
Swindler's Grift (Red) $1.00
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Strike Gold (Red)
Strike Gold (Red) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Sky Skimmer (Yellow)
Sky Skimmer (Yellow) $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sirens of Safe Harbor (Yellow)
Sirens of Safe Harbor (Yellow) $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue) $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
Restless Bones (Yellow) $1.00
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Rally the Coast Guard (Yellow)
Rally the Coast Guard (Yellow) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Perk Up
Perk Up $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
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