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Swindler's Grift (Blue) (Treasure Pack)
Swindler's Grift (Blue) (Treasure Pack) $3.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Yellow) (Treasure Pack)
Swindler's Grift (Yellow) (Treasure Pack) $5.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Red) (Treasure Pack)
Swindler's Grift (Red) (Treasure Pack) $2.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swiftwater Sloop (Blue) (Treasure Pack)
Swiftwater Sloop (Blue) (Treasure Pack) $34.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Swiftwater Sloop (Yellow) (Treasure Pack)
Swiftwater Sloop (Yellow) (Treasure Pack) $5.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
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Gold Hunter Ketch (Treasure Pack)
Gold Hunter Ketch (Treasure Pack) $2.00
If you control less Gold than an opponent, this costs {r}{r} less to play.
Gold Hunter Marauder (Treasure Pack)
Gold Hunter Marauder (Treasure Pack) $6.00
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)
Gold Hunter Longboat (Treasure Pack)
Gold Hunter Longboat (Treasure Pack) $4.00
If you control less Gold than an opponent, this gets +2{p}.
Expedition to Horizon's Mantle (Treasure Pack)
Expedition to Horizon's Mantle (Treasure Pack) $3.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Dreadfall Reach (Treasure Pack)
Expedition to Dreadfall Reach (Treasure Pack) $3.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack) $3.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Azuro Keys (Treasure Pack)
Expedition to Azuro Keys (Treasure Pack) $3.00
When this attacks, you may put a gold counter on Treasure Island.
Battalion Barque (Yellow) (Treasure Pack)
Battalion Barque (Yellow) (Treasure Pack) $3.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Battalion Barque (Red) (Treasure Pack)
Battalion Barque (Red) (Treasure Pack) $15.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
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Lost in Transit (Treasure Pack)
Lost in Transit (Treasure Pack) $3.00
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack) $13.00
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
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Not So Fast (Treasure Pack)
Not So Fast (Treasure Pack) $7.00
Scurv Specialization (You may only have this in your deck if your hero is Scurv.) The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.
Shifting Tides (Treasure Pack)
Shifting Tides (Treasure Pack) $12.00
Go again At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
Scrub the Deck (Treasure Pack)
Scrub the Deck (Treasure Pack) $5.00
Destroy the top card of target hero's deck. If it's yellow, create a Gold token. Go again
Divvy Up (Treasure Pack)
Divvy Up (Treasure Pack) $2.00
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them. Create Gold tokens equal to the number of gold counters removed this way.
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