Teklo Core (Promo)
Teklo Core (Promo) ¥10,100
Dash Specialization (You may only have {name} in your deck if your hero is Dash.) This enters the arena with 2 steam counters. When this has no steam counters, destroy it. At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
Teklo Plasma Pistol (Promo)
Teklo Plasma Pistol (Promo) ¥1,900
Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go again
Dash (Promo)
Dash (Promo) from ¥2,200
You may start the game with a Mechanologist item with cost 2 or less in the arena.
Data Doll MKII (Promo)
Data Doll MKII (Promo) ¥1,700
Whenever a Mechanologist item with cost 2 or less is put into your banished zone from your deck, put it into the arena.
Zero to Sixty (Red) (Promo)
Zero to Sixty (Red) (Promo) ¥6,400
Boost
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) ¥136,600
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklonetic Force Field (Yellow)
Teklonetic Force Field (Yellow) ¥100
When this defends an attack with overpower, this gets +2{d}.
Teklonetic Force Field (Red)
Teklonetic Force Field (Red) ¥100
When this defends an attack with overpower, this gets +2{d}.
Scrap Prospector (Yellow)
Scrap Prospector (Yellow) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Yellow)
Scrap Harvester (Yellow) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Razzle Dazzle (Yellow)
Razzle Dazzle (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Panel Beater (Yellow)
Panel Beater (Yellow) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Red)
Panel Beater (Red) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Blue)
Panel Beater (Blue) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Lay Waste (Blue)
Lay Waste (Blue) ¥100
Boost This can't be defended by equipment.
Junkyard Dogg (Yellow)
Junkyard Dogg (Yellow) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Yellow)
Jump Start (Yellow) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Jump Start (Blue)
Jump Start (Blue) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Alloy (Yellow)
Infuse Alloy (Yellow) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Blue)
Infuse Alloy (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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