Fender Bender (Red)
Fender Bender (Red) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Cogwerx Base Legs
Cogwerx Base Legs from ¥100
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
Evo Speedslip
Evo Speedslip from ¥600
If you have a base legs equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn gets boost. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Palantir Aeronought
Palantir Aeronought from ¥2,400
The defending hero must defend this with an equipment they control if able. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Teklovossen, Esteemed Magnate
Teklovossen, Esteemed Magnate ¥400
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Stasis Cell
Stasis Cell ¥400
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Annihilator Engine
Annihilator Engine from ¥200
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Cogwerx Base Chest
Cogwerx Base Chest from ¥100
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Dash I/O
Dash I/O ¥200
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
Backspin Thrust
Backspin Thrust from ¥600
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Quantum Processor
Quantum Processor ¥200
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
MetEx (Red)
MetEx (Red) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Cogwerx Zeppelin (Red)
Cogwerx Zeppelin (Red) from ¥100
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Demolition Protocol
Demolition Protocol ¥200
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Soup Up (Blue)
Soup Up (Blue) ¥200
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Re-Charge! (Red)
Re-Charge! (Red) ¥100
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Firewall (Red)
Firewall (Red) from ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent ¥5,900
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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