Orb-Weaver Spinneret (Blue)
Orb-Weaver Spinneret (Blue) ¥100
Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +1{p}. Go again
Mask of Deceit (Extended Art)
Mask of Deceit (Extended Art) ¥9,500
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. (Your {g} doesn't change.) Blade Break (When the combat chain closes, if this defended, destroy it.)
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Arakni, Trap-Door (Marvel)
Arakni, Trap-Door (Marvel) ¥6,500
When you become this, you may search your deck for a card, banish it face-down, then shuffle. If it's a trap, you may play it until the start of your next turn. At the beginning of your end phase, return to the brood. (Revert to your base hero.)
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Arakni, Tarantula (Marvel)
Arakni, Tarantula (Marvel) ¥5,700
Whenever a dagger you own hits a hero, they lose 1{g}. Once per Turn Attack Reaction -- Discard an Assassin card: Target dagger attack gets +3{p}. At the beginning of your end phase, return to the brood. (Revert to your base hero.)
Ice Eternal (Promo)
Ice Eternal (Promo) ¥300
Iyslander Specialization (You may only have Ice Eternal in your deck if your hero is Iyslander.) Ice Fusion (As an additional cost to play Ice Eternal, you may reveal an Ice card from your hand.) Create X Frostbite tokens under target hero's control. Then, if Ice Eternal was fused, deal arcane damage to that hero equal to the number of Frostbites they control.
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Macho Grande (Blue) (Promo)
Macho Grande (Blue) (Promo) ¥700
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Runehold Release
Runehold Release from ¥100
Action -- Destroy this: Create a Runechant token. Go again
Open the Flood Gates (Red)
Open the Flood Gates (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, draw 2 cards.
Harvest Season (Red)
Harvest Season (Red) ¥100
Go again At the beginning of your action phase, destroy this, then gain 3{g}.
Fertile Ground (Red)
Fertile Ground (Red) ¥100
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 5{g}.
Etchings of Arcana (Yellow)
Etchings of Arcana (Yellow) ¥100
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, you may return an aura with Sigil in its name from your graveyard to your hand.
Cadaverous Tilling (Blue)
Cadaverous Tilling (Blue) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
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Verdance, Thorn of the Rose - Marvel Verdance, Thorn of the Rose - Marvel
Verdance, Thorn of the Rose - Marvel ¥33,300
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
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Verdance - Marvel Verdance - Marvel
Verdance - Marvel ¥9,000
If there are 4 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
Sigil of Aether - Marvel
Sigil of Aether - Marvel from ¥18,400
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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Florian, Rotwood Harbinger - Marvel Florian, Rotwood Harbinger - Marvel
Florian, Rotwood Harbinger - Marvel ¥21,100
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1." Essence of Earth (You may have Earth cards in your deck.)
Stir the Pot // Inner Chi
Stir the Pot // Inner Chi ¥100
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi
Rising Sun, Setting Moon // Inner Chi ¥100
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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