All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Shaden Swing (Yellow)
¥100
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Red)
¥100
Target Light Warrior attack gets +3{p}.
If you've charged this turn, create a Courage token.
Embodiment of Lightning
¥100
When you play an attack action card, destroy this and the attack gets go again.
Embodiment of Earth
¥100
Your non-attack action cards get +1{d} while defending.
At the beginning of your action phase, destroy this.
Evo Steel Soul Tower (Marvel)
¥4,600
If you have a base legs equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Banneret of Resilience
¥100
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Yellow)
¥100
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +2{p}.
Torque Tuned (Red)
¥100
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Re-Charge! (Yellow)
¥100
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
Hadron Collider (Yellow)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Evo Scatter Shot
¥300
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sold out
Evo Rapid Fire
¥300
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Data Mine
from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Charging Rods
from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: Create a Quicken token.
Blade Break (When the combat chain closes, if this defended, destroy it.)