All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Spectral Shield (Promo)
¥6,800
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
Aurora
¥100
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
Terra
¥200
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token.
Essence of Earth (You may have Earth cards in your deck.)
Trailblazing Aether (Red)
¥100
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, it gets go again.
Sigil of Deadwood
¥100
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, create a Runechant token.
Perennial Aetherbloom (Blue)
¥100
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.
Oath of the Arknight (Blue)
¥100
Your next Runeblade attack this turn gets +1{p}.
Create a Runechant token.
Go again
Meat and Greet (Red)
¥100
When this hits, create a Runechant token.
If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Blossoming Decay (Yellow)
¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Electromagnetic Somersault (Yellow)
¥100
Choose up to 2 attack action cards with cost 1 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Eternal Inferno - Extended Art
¥6,200
Deal 4 arcane damage to any target.
Surge - If this deals more than 4 damage, banish it. You may play it this turn.
Waxing Specter (Blue)
¥100
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Water the Seeds (Blue)
¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again
Vengeful Apparition (Red)
¥100
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 2 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Solitary Companion (Red)
¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Mask of Wizened Whiskers
from ¥100
When this defends, put a card with combo from your graveyard on the bottom of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Intimate Inducement (Red)
¥100
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.