Four Finger Gloves
Four Finger Gloves from ¥100
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Blossoming Decay (Red)
Blossoming Decay (Red) ¥100
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.
Arcane Twining (Yellow)
Arcane Twining (Yellow) ¥100
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) ¥100
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Vantage Point (Blue)
Vantage Point (Blue) ¥100
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Sigil of the Arknight
Sigil of the Arknight ¥100
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Save the Thought (Yellow)
Save the Thought (Yellow) ¥100
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Pop the Bubble (Yellow)
Pop the Bubble (Yellow) ¥100
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
Sold out
Truce - Extended Art
Truce - Extended Art ¥8,900
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Ten Foot Tall and Bullet Proof - Extended Art
Ten Foot Tall and Bullet Proof - Extended Art ¥9,200
When this attacks or defends, your hero gets -2{i} during your next end phase.
Wounding Blow (Blue)
Wounding Blow (Blue) ¥100
Water the Seeds (Blue)
Water the Seeds (Blue) ¥100
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Waning Vengeance (Yellow)
Waning Vengeance (Yellow) ¥100
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Tiger Form Incantation (Blue)
Tiger Form Incantation (Blue) ¥100
The next Crouching Tiger you play this turn gets +1{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Solitary Companion (Yellow)
Solitary Companion (Yellow) ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Solitary Companion (Red)
Solitary Companion (Red) ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Solitary Companion (Blue)
Solitary Companion (Blue) ¥100
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skyhold Keikoi
Skyhold Keikoi ¥100
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Blue)
Single Minded Determination (Blue) ¥100
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Red)
Sigil of Solitude (Red) ¥100
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
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