Final Act (Red)
Final Act (Red) ¥300
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Life of the Party (Red)
Life of the Party (Red) ¥100
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{g}." This gets +2{p}. This gets go again.
Quickstep
Quickstep ¥200
Action -- Destroy this: Each hero creates a Quicken token. Go again
Jinglewood, Smash Hit
Jinglewood, Smash Hit ¥200
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action -- 0: Attack. When this hits, destroy it.
Melody, Sing-along
Melody, Sing-along ¥200
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chivalry (Blue)
Chivalry (Blue) ¥200
Protect (You may defend any hero attacked by an opponent with this.)
Chokeslam (Blue)
Chokeslam (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Crash Down (Yellow)
Crash Down (Yellow) ¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Disable (Yellow)
Disable (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector ¥200
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Zipper Hit (Yellow)
Zipper Hit (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
Zipper Hit (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) ¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Apocalypse Automaton
Apocalypse Automaton ¥200
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
Evo Scatter Shot ¥200
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix ¥200
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Tekloscope
Evo Tekloscope ¥200
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Your Teklo Blaster attacks can target any opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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