Jack-o'-lantern (Yellow) (Promo)
Jack-o'-lantern (Yellow) (Promo) ¥200
Banish the top card of your deck. If it's yellow, create a Runechant token. Go again
Battered Not Broken (Promo)
Battered Not Broken (Promo) ¥300
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Run into Trouble (Promo)
Run into Trouble (Promo) ¥200
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Heavy Artillery (Yellow) (Promo)
Heavy Artillery (Yellow) (Promo) ¥200
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Banneret of Vigor (Promo)
Banneret of Vigor (Promo) ¥200
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) ¥400
When this hits, put it into your hero's soul. Dominate. Phantasm
Herald of Tenacity (Yellow) (Promo)
Herald of Tenacity (Yellow) (Promo) ¥400
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) ¥200
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) ¥300
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Predatory Streak (Blue) (Promo)
Predatory Streak (Blue) (Promo) ¥200
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) ¥200
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Cut to the Chase (Blue) (Promo)
Cut to the Chase (Blue) (Promo) ¥200
Target Assassin attack action card with contract gains +1{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Cut to the Chase (Yellow) (Promo)
Cut to the Chase (Yellow) (Promo) ¥200
Target Assassin attack action card with contract gains +2{p}. Look at the top card of the defending hero's deck. You may put it on the bottom.
Release the Tension (Yellow) (Promo)
Release the Tension (Yellow) (Promo) ¥200
Your next arrow attack this turn gains +2{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) ¥200
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Macho Grande (Red) (Promo)
Macho Grande (Red) (Promo) ¥200
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) ¥200
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) ¥300
The next attack you fuse this turn gains +3 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) ¥400
The next attack you fuse this turn gains +4 [Power]. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) ¥200
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
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