Seismic Stir (Yellow)
Seismic Stir (Yellow) ¥100
Create 2 Seismic Surge tokens. Go again
Seismic Stir (Red)
Seismic Stir (Red) ¥100
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) ¥100
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) ¥100
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) ¥100
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) ¥100
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
Flatten the Field (Red) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Crush the Weak (Yellow)
Crush the Weak (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Sunkwater Lookout
Sunkwater Lookout from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Exoshell
Sunkwater Exoshell from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Annexation of Grandeur
Annexation of Grandeur ¥100
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Sold out
Jarl Vetreiði (Marvel) Jarl Vetreiði (Marvel)
Jarl Vetreiði (Marvel) ¥216,800
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Tome of Fyendal
Tome of Fyendal ¥100
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.
Coax a Commotion
Coax a Commotion ¥100
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa