All Cards Collection
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Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
¥89,900
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.)
Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone.
Cards you own lose blood debt.
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Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.)
While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed.
Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Soul Cleaver (Yellow)
¥100
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
¥100
Target Light Warrior attack gets +1{p}.
If you've charged this turn, create a Courage token.
Light the Way (Blue)
¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
¥100
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Break of Dawn (Red)
¥100
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Battlefield Breaker (Blue)
¥100
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ser Boltyn, Breaker of Dawn
¥100
If you've charged this turn, your attacks get +1{p} while defended by an attack action card.
Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Sprocket Rocket (Yellow)
¥100
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Scrap Harvester (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Razzle Dazzle (Red)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Ratchet Up (Yellow)
¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Red)
¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Blue)
¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Mini Forcefield (Blue)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)