Nimble Strike (Blue)
Nimble Strike (Blue) ¥100
As an additional cost to play this, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again.
Mind's Desire (Blue)
Mind's Desire (Blue) ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Impulsive Desire (Blue)
Impulsive Desire (Blue) ¥100
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Flex Claws (Yellow)
Flex Claws (Yellow) ¥100
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Droplet
Droplet ¥100
If you've played another blue card this turn, this gets +2{p}.
Companion of the Claw (Blue)
Companion of the Claw (Blue) ¥100
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Qi Unleashed (Blue)
Qi Unleashed (Blue) ¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) ¥100
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) ¥100
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) ¥100
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Rising Power (Yellow)
Rising Power (Yellow) ¥100
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) ¥100
If you've drawn a card this turn, this gets +1{p}.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) ¥100
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Face Adversity
Face Adversity from ¥100
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity ¥100
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
Beckon Applause from ¥100
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) ¥100
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) ¥100
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Beast Mode (Yellow)
Beast Mode (Yellow) ¥100
If you've intimidated this turn, this gets +2{p}.
Wall Breaker (Yellow)
Wall Breaker (Yellow) ¥100
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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