All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Over Loop (Blue) (Promo)
¥400
If Over Loop hits, put it on the bottom of your deck when the chain link resolves.
Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Ironsong Response (Blue) (Promo)
¥900
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Blessing of Deliverance (Yellow) (Promo)
¥600
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Sold out
Olympia, Prized Fighter (Promo)
¥1,700
The first time each of your attacks wins a wager, create a Gold token.
Victor Goldmane, High and Mighty (Promo)
¥1,500
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Viserai (Promo)
from ¥5,500
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Lord Sutcliffe (Promo)
¥1,500
Mentor (You may only have Sutcliffe in your deck if your hero is young.)
At the start of your turn, if Sutcliffe is face down in your arsenal, you may turn him face up.
Whenever you play a 'non-attack' action card, deal 1 arcane damage to each hero and put a lesson counter on Sutcliffe for each damage dealt this way. Then if there are 3 or more lesson counters on Sutcliffe, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Mechanical Strength (Blue) (Promo)
¥400
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Yellow) (Promo)
¥200
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Mechanical Strength (Red) (Promo)
¥200
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Soup Up (Yellow) (Promo)
¥200
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Banneret of Resilience (Promo)
¥100
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Break of Dawn (Yellow) (Promo)
¥100
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Blessing of Aether (Blue) (Promo)
¥100
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1.
Phantasmify (Yellow) (Promo)
¥200
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm.
Go again
Wage Gold (Yellow) (Promo)
¥900
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Toxicity (Blue) (Promo)
¥1,800
The next Assassin or Rangerattack action card you play this turn gains "When this hits a hero, they lose 3{g}."
Go again
Aether Quickening (Blue) (Promo)
¥4,000
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, it gains go again.
Blaze Headlong (Promo)
¥10,900
If you've played another red card this turn, Blaze Headlong has go again.