All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Electromagnetic Somersault (Red)
from ¥100
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Sigil of Brilliance
¥1,700
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.)
At the beginning of your action phase, destroy this.
When this leaves the arena, draw a card.
Shadowrealm Horror
from ¥800
As an additional cost to play this, banish 3 random cards in your graveyard.
If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Standing Order
from ¥500
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
No Fear
from ¥300
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
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Figment of Triumph // Victoria, Archangel of Triumph
¥1,800
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
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Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Judgment // Themis, Archangel of Judgment
¥1,000
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
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Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Chains of Mephetis
from ¥300
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tick Tock Clock
from ¥500
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.