Run Through
Run Through
¥1,300
Sold out
Cheating Scoundrel
Cheating Scoundrel
The next attack action card you play this turn gets +3{p} and **wagers** with the defending hero. The winner creates a Gold token.The next time you would lose a wager this turn, instead you may discard a card. If you do, you win the wager.**Go again**
¥2,000
Blunten
Blunten
When this defends a weapon attack, the attacking hero discards a card.
¥3,000
Sea Legs
Sea Legs
When this is discarded, create a Goldkiss Rum token.
¥700
Return Fire
Return Fire
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
¥1,800
Blood Runs Deep
Blood Runs Deep
This costs {r} less to play for each Draconic chain link you control. When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers. Go again
¥200
Smash Up
Smash Up
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card from their arsenal.
¥100
Sigil of Aether
Sigil of Aether
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
¥3,600