All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Up Sticks and Run (Red)
from ¥100
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Your next dagger attack this turn gets +4{p}.
Go again

Long Whisker Loyalty
from ¥700
For each Draconic chain link you control, choose 1;
Target dagger attack gets +2{p}.
You may attack with target dagger an additional time this turn.
The next time target dagger hits a hero this turn, mark them.

Widow Claw Tarsus
from ¥200
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)

Judge, Jury, Executioner
from ¥300
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."

Graven Call
from ¥300
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.

Gauntlets of Iron Will
from ¥7,000
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Scepter of Pain
from ¥200
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.
Sold out

Adaptive Plating
from ¥10,500
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

War Machine
from ¥400
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.

Phantom Tidemaw
from ¥500
Whenever an Illusionist card you control is destroyed, put a +1{p} counter on this.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)

Beckoning Light
from ¥200
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.