All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Sunken Treasure
from ¥1,000
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Shelter from the Storm
from ¥15,800
Instant -- Discard this: The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Long Whisker Loyalty
from ¥500
For each Draconic chain link you control, choose 1;
Target dagger attack gets +2{p}.
You may attack with target dagger an additional time this turn.
The next time target dagger hits a hero this turn, mark them.
Victor Goldmane, High and Mighty
¥200
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Coercive Tendency
from ¥1,200
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.
Deathly Wail (Yellow)
from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Blue)
from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Adaptive Plating
from ¥9,700
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Steel Street Enforcement
from ¥400
Evo Upgrade - While this is defending, it gets +X{d}, where X is the number of Evos you have equipped.
Moonshot
from ¥200
Play this only if you've boosted this turn. As an additional cost to play this, destroy X Hyper Drivers you control.
When this attacks, it gets +3{p} for each Hyper Driver destroyed this way.
If this has 10 or more {p}, it gets overpower.
Already Dead
from ¥1,500
Contract - You are contracted to banish opponents' non-action cards. Whenever you complete this contract, create a Silver token.
When this hits a hero, banish the top card of their deck and a defending card.