Overflow the Aetherwell (Red)
Overflow the Aetherwell (Red) ¥100
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, gain {r}{r}.
Autumn's Touch (Blue)
Autumn's Touch (Blue) ¥100
Spectral Manifestations (Red)
Spectral Manifestations (Red) ¥100
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it. Go again
Pick to Pieces (Red)
Pick to Pieces (Red) ¥100
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Mighty Windup (Blue)
Mighty Windup (Blue) ¥100
Instant -- Discard this: Create a Might token.
Lead with Speed (Red)
Lead with Speed (Red) ¥100
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Rawhide Rumble (Red)
Rawhide Rumble (Red) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Good Time Chapeau
Good Time Chapeau ¥100
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Deathly Delight (Yellow)
Deathly Delight (Yellow) ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Blue)
Vile Inquisition (Blue) ¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Red)
Tear Through the Portal (Red) ¥100
Choose a red action card in your banished zone. It gets go again until end of turn. Go again
Shroud of Darkness
Shroud of Darkness ¥100
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Red)
Ram Raider (Red) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Master Cog
Master Cog from ¥11,700
Legendary (You may only have 1 Master Cog in your deck.) When this is pitched, you may put a steam counter on an item you control with crank.
Sold out
Out Pace (Blue)
Out Pace (Blue) ¥100
Boost This can't be defended by equipment.
Cogwerx Base Head
Cogwerx Base Head from ¥100
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa