Induction Chamber
Induction Chamber ¥100
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again. 
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Inertia (Promo)
Inertia (Promo) ¥2,500
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
Inflame (Extended Art)
Inflame (Extended Art) ¥300
Infuse Alloy (Blue)
Infuse Alloy (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Red)
Infuse Alloy (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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