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Fyendal's Spring Tunic (Alpha) - Cold Foil
Fyendal's Spring Tunic (Alpha) - Cold Foil ¥452,200
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource] Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
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Fyendal's Spring Tunic (Alternate Art)
Fyendal's Spring Tunic (Alternate Art) ¥23,200
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.**Instant** - Remove 3 energy counters from this: Gain {r}**Blade Break**
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Fyendal's Spring Tunic (Rainbow Foil)
Fyendal's Spring Tunic (Rainbow Foil) ¥153,800
At the start of your turn, if this has less than 3 energy counters, you may put an energy counter on it. Instant -- Remove 3 energy counters from this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
Gallantry Gold (Gold Foil)
Gallantry Gold (Gold Foil) ¥54,300
Sealed in a 9+ toploader Action - [1 Resource], destroy Gallantry Gold: Your weapon attacks gain +1 [Power] this turn. Go againBattleworn (If you defend with Gallantry Gold, put a -1[Defense] counter on it when the combat chain closes.)
Gallow, End of the Line
Gallow, End of the Line ¥100
Action -- {r},{t}: Attack Instant -- {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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Gallow, End of the Line (Marvel)
Gallow, End of the Line (Marvel) ¥2,800
Action — 1,Tap: Attack Instant — Tap, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave
Gambler's Gloves
Gambler's Gloves ¥400
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Gambler's Gloves (1st Ed) - Cold Foil
Gambler's Gloves (1st Ed) - Cold Foil ¥23,600
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Gang Robbery
Gang Robbery ¥200
When this attacks a hero, steal an aura token they control. (Gain control of it.) If you control 3 or more auras, this gets +3{p}.
Garland of Spring
Garland of Spring ¥200
Action -- Destroy this: Gain {r}. Go again
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Garland of Spring (Promo)
Garland of Spring (Promo) ¥400
Action -- Destroy this: Gain [1 Resource]. Go again
Gas Guzzler (Blue)
Gas Guzzler (Blue) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Red)
Gas Guzzler (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Yellow)
Gas Guzzler (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Up (Blue)
Gas Up (Blue) ¥100
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Blue) (Promo)
Gas Up (Blue) (Promo) ¥100
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red)
Gas Up (Red) ¥100
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
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