Tremorshield Sabatons
Tremorshield Sabatons from ¥300
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tri-Shot Playmat
Tri-Shot Playmat ¥13,200
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Tribute to Demolition (Blue)
Tribute to Demolition (Blue) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
Tribute to the Legions of Doom (Yellow) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Trip the Light Fantastic (Blue)
Trip the Light Fantastic (Blue) ¥100
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) ¥100
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trip the Light Fantastic (Yellow)
Trip the Light Fantastic (Yellow) ¥100
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
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Tripwire Trap (Red) (Promo)
Tripwire Trap (Red) (Promo) ¥300
Tripwire Trap can only be played from arsenal. When this defends, effects don't trigger when an attack hits this chain link unless the attacking hero pays {r}.
Trot Along (Blue)
Trot Along (Blue) from ¥100
Your next attack with 3 or less base {p} this turn gets go again. Go again
Trounce
Trounce from ¥1,700
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) If a hero wins both clashes, they create a Gold, Might, and Vigor token.
Truce
Truce from ¥3,700
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
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