Products
Pilfer the Wreck (Blue) (Treasure Pack)
¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red)
¥100
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red) (Treasure Pack)
¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow)
¥100
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow) (Treasure Pack)
¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pillar of Unity
¥100
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Pillar of Unity (Cold Foil)
¥400
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Pinion Sentry
¥100
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
Pinion Sentry (GEM Pack 2)
from ¥100
When this defends, you may Tap a cog you control. If you do, create a Golden Cog token.
Pitfall Trap (Yellow) (Promo)
¥200
Pitfall Trap can only be played from arsenal.
When this defends, deal 2 damage to the attacking hero unless they pay {r}.
Plan for the Worst
from ¥200
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.
Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
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Plasma Barrel Shot (1st Ed) - Cold Foil
¥9,100
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Plasma Purifier
¥100
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again