Pilfer the Wreck (Blue) (Treasure Pack)
Pilfer the Wreck (Blue) (Treasure Pack) ¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red) ¥100
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red) (Treasure Pack)
Pilfer the Wreck (Red) (Treasure Pack) ¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow)
Pilfer the Wreck (Yellow) ¥100
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack) ¥200
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pillar of Unity
Pillar of Unity ¥100
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Pillar of Unity (Cold Foil)
Pillar of Unity (Cold Foil) ¥400
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Pinion Sentry
Pinion Sentry ¥100
When this defends, you may {t} a cog you control. If you do, create a Golden Cog token.
Pinion Sentry (GEM Pack 2)
Pinion Sentry (GEM Pack 2) from ¥100
When this defends, you may Tap a cog you control. If you do, create a Golden Cog token.
Pint of Strong and Stout
Pint of Strong and Stout ¥100
Create a Might and a Vigor token. Go again
Pint of Strong and Stout (Promo)
Pint of Strong and Stout (Promo) ¥100
Create a Might and a Vigor token. Go again
Pitfall Trap (Yellow) (Promo)
Pitfall Trap (Yellow) (Promo) ¥200
Pitfall Trap can only be played from arsenal. When this defends, deal 2 damage to the attacking hero unless they pay {r}.
Sold out
Plague Hive
Plague Hive from ¥20,800
Plan for the Worst
Plan for the Worst from ¥200
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Sold out
Plasma Barrel Shot (1st Ed) - Cold Foil
Plasma Barrel Shot (1st Ed) - Cold Foil ¥9,100
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.
Plasma Purifier
Plasma Purifier ¥100
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again 
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa