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Channel Mount Isen
¥1,100
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
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Channel Mount Isen (Rainbow Foil)
¥1,300
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel the Millennium Tree - Extended Art
from ¥800
Go again
When this enters the arena and at the beginning of your action phase, amp 3.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel the Skybreaker
¥300
**Go again**When this enters the arena and at the beginning of your action phase, create 2 Might tokens.**Channel Earth** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel the Skybreaker (Extended Art, Cold Foil)
¥4,500
**Go again**When this enters the arena and at the beginning of your action phase, create 2 Might tokens.**Channel Earth** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel the Tranquil Domain
¥200
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Channel the Tranquil Domain (Extended Art)
¥1,700
Go again
When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
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Channel Thunder Steppe (Promo)
¥8,700
Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Chart a Course (Blue) (Treasure Pack)
¥300
Your third attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
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Chart a Course (Red)
¥100
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Chart a Course (Red) (Treasure Pack)
¥300
Your first attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
Go again
Chart a Course (Yellow) (Treasure Pack)
¥300
Your second attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
Go again