Products

Crankshaft (Blue)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.

Crankshaft (Red)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.

Crankshaft (Yellow)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.

Crash and Bash (Blue)
from ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.

Crash and Bash (Red)
from ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.

Crash and Bash (Yellow)
from ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.

Crash Down (Red)
¥200
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.

Crash Down (Yellow)
¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.

Crash Down the Gates (Blue)
¥100
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.

Crash Down the Gates (Red)
¥100
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.

Crash Down the Gates (Yellow)
¥100
When this attacks a hero, they reveal the top card of their deck. If this has {p} greater than the revealed card, this gets +2{p}.
When this hits a hero, destroy the top card of their deck.

Crater Fist
¥700
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again
Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)

Crater Fist (1st Ed) - Cold Foil
¥29,900
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)

Craterhoof
from ¥100
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Crazy Brew
from ¥100
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1-2 - Lose 2 [Life]. Go again
3-4 - Gain 2 [Life]. Go again
5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].

Crazy Brew
¥100
Action -- Destroy this: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gets +2{p}.