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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) ¥124,400
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sprocket Rocket (Yellow)
Sprocket Rocket (Yellow) ¥100
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Scrap Harvester (Blue)
Scrap Harvester (Blue) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Rev Up (Blue)
Rev Up (Blue) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Ratchet Up (Yellow)
Ratchet Up (Yellow) ¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Ratchet Up (Blue)
Ratchet Up (Blue) ¥100
If an item you control has been destroyed this turn, action cards get -1{d} while defending this. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Out Pace (Yellow)
Out Pace (Yellow) ¥100
Boost This can't be defended by equipment.
Mini Forcefield (Blue)
Mini Forcefield (Blue) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MHz Script
MHz Script ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get go again.
Lay Waste (Red)
Lay Waste (Red) ¥100
Boost This can't be defended by equipment.
Junkyard Dogg (Yellow)
Junkyard Dogg (Yellow) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Blue)
Jump Start (Blue) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Blue)
Infuse Titanium (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Blue)
Infuse Alloy (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Hydraulic Press (Yellow)
Hydraulic Press (Yellow) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Gas Up (Yellow)
Gas Up (Yellow) ¥100
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red)
Gas Up (Red) ¥100
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Guzzler (Red)
Gas Guzzler (Red) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Blue)
Firewall (Blue) ¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Fender Bender (Yellow)
Fender Bender (Yellow) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
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