Teklo Base Head
Teklo Base Head ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Spring a Leak (Yellow)
Spring a Leak (Yellow) ¥100
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Quickfire (Red)
Quickfire (Red) ¥100
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Junkyard Dogg (Red)
Junkyard Dogg (Red) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Red)
Jump Start (Red) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Red)
Infuse Titanium (Red) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red)
Heavy Artillery (Red) ¥100
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gigawatt (Yellow)
Gigawatt (Yellow) ¥100
Your next Mechanologist attack this turn gets +3{p}. Go again
Gigawatt (Red)
Gigawatt (Red) ¥100
Your next Mechanologist attack this turn gets +4{p}. Go again
Gas Up (Blue)
Gas Up (Blue) ¥100
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Fender Bender (Blue)
Fender Bender (Blue) ¥100
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Yellow)
Dive Through Data (Yellow) ¥100
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
Dive Through Data (Blue) ¥100
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Crankshaft (Red)
Crankshaft (Red) ¥100
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Cognition Field (Blue)
Cognition Field (Blue) ¥100
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Blue)
Bull Bar (Blue) ¥100
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Backup Protocol: YEL
Backup Protocol: YEL ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.
Autosave Script
Autosave Script ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."
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