Foundry Reserve
Sold out

Courage of Bladehold (1st Ed) - Cold Foil
¥34,300
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)

Perch Grapplers (1st Ed) - Cold Foil
¥32,600
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again
Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)

Bloodsheath Skeleta (1st Ed) - Cold Foil
¥41,800
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs [1 Resource] less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)

Crater Fist (1st Ed) - Cold Foil
¥30,100
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)

Viziertronic Model i (1st Ed)- Cold Foil
¥30,100
Action - Destroy Vizertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)

Ironrot Gauntlet (Alpha) - Cold Foil
¥28,900
Blade Break (If you defend with Ironrot Gauntlet, destroy it when the combat chain closes.)

Heartened Cross Strap (Alpha) - Cold Foil
¥24,900
Action - Destroy Heartened Cross Strap: The next attack action card you play this turn costs [2 Resource] less to play. Go again

Gambler's Gloves (1st Ed) - Cold Foil
¥24,900
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)

Breaking Scales (Alpha) - Cold Foil
¥17,200
Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power].
Battleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)

Barkbone Strapping (Alpha) - Cold Foil
¥25,100
Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down.
Battleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)
Sold out

Breeze Rider Boots (1st Ed) - Cold Foil
¥29,300
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)

Hope Merchant's Hood (Alpha) - Cold Foil
¥22,200
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.

Mandible Claw Left (1st Ed) - Cold Foil
¥21,600
Once per Turn Action - [2 Resource]: Attack
If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.

Cintari Saber Left (1st Ed) - Cold Foil
¥23,100
Once per Turn Action - [1 Resource]: Attack
If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.