Dusk Til Dawn Singles
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Crown of Providence
¥22,200
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Widespread Annihilation
from ¥800
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Poison the Well
from ¥2,400
The next time a hero would gain {g} this turn, instead they lose that much {g}.
Hold the Line
from ¥1,800
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
Funeral Moon
from ¥1,000
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create a Runechant token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Star Struck
from ¥700
Bravo Specialization (You may only have this in your deck if your hero is Bravo.)
Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way.
Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Banneret of Courage
from ¥800
Solflare - When this is charged to your hero's soul, create a Courage token.
Widespread Ruin
from ¥800
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widespread Destruction
from ¥800
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Mischievous Meeps
from ¥800
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card.
Go again
Warmonger's Diplomacy
from ¥6,000
Starting with the hero to your left, each hero chooses war or peace.
If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.
If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Banneret of Gallantry
from ¥1,000
Solflare - When this is charged to your hero's soul, create a Quicken token.
Runic Reckoning
from ¥500
This costs {r} less to play for each Runechant you control.
The next Runeblade attack action card you play this turn gets +3{p}.
Go again
Spirit of War
from ¥300
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Scowling Flesh Bag
from ¥14,000
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Slithering Shadowpede
¥200
If this was banished from your hand this turn, you may play it from your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lumina Lance
from ¥600
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes;
Target Light attack gets +2{p}.
Target Light attack gets "When this hits, draw a card."
Target Light attack gets "When this hits, it gets go again."
Chorus of Ironsong
from ¥200
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.)
Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented."
Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
Lost in Thought
from ¥300
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token.
Go again