Drive Brake (Rainbow Foil)
Whenever you banish a Hyper Driver from boosting, remove a -1DEFENSE counter from this.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Give and Take
Whenever Give and Take is defended by an action card, you may put an action card with cost less than Give and Take's [Power] from your graveyard on top of your deck.
Beast Within
When this is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1 LIFE. If it has 6 or more DEFENSE, put it into your hand, otherwise repeat this process.
Static Shock
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Crumble to Eternity (Rainbow Foil)
Go againAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Mangle
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1 [Defense] counter on it.
Frozen to Death (Rainbow Foil)
Ice Fusion (As an additional cost to play this, you may reveal an Ice card from your hand.)
If this was fused, you may destroy an equipment with a -1DEFENSE counter.
You may create a Frostbite token in an exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)
Run Roughshod
Play this only if you've discarded a card with 6 or more POWER this turn.
Helm of Halo's Grace (Rainbow Foil)
When this defends, you may charge your hero's soul. If a yellow card is charged this way, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
Saving Grace (Rainbow Foil)
As an additional cost to play Saving Grace, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)If you've charged this turn, target attack gets -2 POWER.
Seek Vengeance (Red)
Combo - If Edge of Autumn was the last attack this combat chain, this gets go again.
Legacy of Ikaru
Target Ninja attack gets +1POWER and "When this hits, if Edge of Autumn was the last attack this combat chain, draw a card."
Predatory Streak (Yellow)
Create 2 Crouching Tigers in your banished zone. You may play them this turn.
Go again
Pouncing Qi (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Flying Kick (Red)
When this is played as chain link 3 or higher, it gets +2{p}.
Encore (Yellow)
Return a Bard attack action card from your graveyard to your hand.
Go again