Pre-Constructed Deck Singles
Blessing of Qi (Red)
¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Pouncing Qi (Red)
¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Crowd Control (Blue)
¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Lay Down the Law (Red)
¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
¥200
Once per Turn Action -- {r}{r}{r}: Attack
If you have a Chivarly in your pitch zone, this gets +1{p}.
Firewall (Blue)
¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Liquid-Cooled Mayhem (Red)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Harness Lightning (Yellow)
¥100
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.