Pre-Constructed Deck Singles
Crowd Control (Blue)
¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Blue)
¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 1 of that damage. If you prevent damage to another hero this way, create a Copper token.
Crowd Control (Yellow)
¥100
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Interlude (Yellow)
¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 2 of that damage. If you prevent damage to another hero this way, create a Copper token.
Interlude (Red)
¥100
Choose a hero. The next time they would be dealt damage this turn, prevent 3 of that damage. If you prevent damage to another hero this way, create a Copper token.
Lay Down the Law (Red)
¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
¥200
Once per Turn Action -- {r}{r}{r}: Attack
If you have a Chivarly in your pitch zone, this gets +1{p}.
Firewall (Blue)
¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Firewall (Yellow)
¥100
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zero to Sixty (Red)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Liquid-Cooled Mayhem (Red)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Lightning Press (Blue)
¥100
Target attack action card with cost 1 or less gets +1{p}. (You can play this after the opponent has decided how to defend.)
Harness Lightning (Yellow)
¥100
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.